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- In a message dated 96-03-23 04:03:52 EST, you write:
-
- >2) Improved UV Mapping. User-controlled UV mapping, by setting weights
- > on each point (so that so section stretches more than another).
- >
- >
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- Improved? I'd settle for plain old UV mapping now. It's the one major
- drawback to working with lightwave in a 3d games environment..
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